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	<title>selwy.com</title>
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	<link>http://www.selwy.com</link>
	<description>Artwork by Benjamin Leitgeb alias Selwy - digital sculpture</description>
	<pubDate>Mon, 25 May 2009 15:03:54 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.1</generator>
	<language>en</language>
			<item>
		<title>Face to Face</title>
		<link>http://www.selwy.com/2009/face-to-face/</link>
		<comments>http://www.selwy.com/2009/face-to-face/#comments</comments>
		<pubDate>Sun, 24 May 2009 17:45:59 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[frontpage]]></category>

		<guid isPermaLink="false">http://www.selwy.com/?p=938</guid>
		<description><![CDATA[<a href="http://www.selwy.com/2009/face-to-face/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/header_face.jpg" alt="" title="" class="alignnone size-full wp-image-1001" /></a>

<a href="http://www.selwy.com/2009/face-to-face/">Working with good reference material is important when you try to make a working face. If you can come up with some pictures shoot from different angles of a static face expression, then the actual sculpting work can become pretty easy and fast. On the other hand...</a>]]></description>
			<content:encoded><![CDATA[<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/skull.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_skull.jpg" alt="" title="" class="alignnone size-full wp-image-940" /></a>
</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_01.jpg" alt="" title="" class="alignnone size-full wp-image-945" /></a>
</p>
<p>Damn, no post for a very long time… It’s not like I’m a lazy bastard or wouldn’t have anything new to show, I’m just too busy at the moment and most of the work I do is liable to an NDA. But here are a few models I made during the last few months. I was focused on the human face in general. All of them aren’t more than rough sketches based on different reference material. I have used a part of the base-mesh that I’m using also for all of my “full body” figures. But you could start with any kind of base-mesh, even with ZSpheres or a simple box. Of course it gets a little bit easier to work with a mesh where some basic features and mesh flows are already existent but most of the time you have to focus entirely on the shape and proportions of your model and not the mesh itself anyway.</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_02.jpg" alt="" title="" class="alignnone size-full wp-image-947" /></a>
</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_03.jpg" alt="" title="" class="alignnone size-full wp-image-949" /></a>
</p>
<p>The faces you see above have around 1 million polygons because I sculpted the hair as a part of the face-mesh and not as a separate subtool. The main proportions and the placement of the face-features or even a likeness can be already set on a very low resolution level. I think you don’t need more than a few thousand polygons to get it right. Every additional subdivision level just helps to create a smooth surface and even transitions between important landmarks. I have also studied the skull that lies underneath all muscular parts. It is prominent almost everywhere and so a basic understanding of its architecture is essential for sculpting the face. All in all my knowledge about this subject is still very loose as you can see on the examples I have posted <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> .</p>
<h2>More Faces&#8230;</h2>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_04.jpg" alt="" title="" class="alignnone size-full wp-image-950" /></a>
</p>
<p>Working with good reference material is important when you try to make a working face. If you can come up with some pictures shoot from different angles of a static face expression, then the actual sculpting work can become pretty easy and fast. On the other hand, if you have too much reference material of the subject you try to recreate, you can get into trouble. I was watching myself switching from one picture to the other and getting lost on the sculpture because I didn’t know what’s looking right and what’s looking wrong anymore. It seems to be a better strategy to work with only a few pictures than hundreds, at least for me&#8230;</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_05.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_05.jpg" alt="" title="" class="alignnone size-full wp-image-952" /></a>
</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_06.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_06.jpg" alt="" title="" class="alignnone size-full wp-image-954" /></a>
</p>
<p>I really love sculpting the hair as a part of the head. This practice has some pros and cons. First of all, hair plays an important role as a major shape of the head and face. That’s why different hairstyles create different looking faces and people. And it feels much easier to get the proportions and placement of the face features right (size of the nose, distance between the eyes…) Of course you would have to remove the sculpted hair or build it as a separate subtool when the model is used in production. You are also able to easily sculpt the transition between the hair and the head itself. One of the disadvantages is that you need a quite high mesh resolution for detailing the hair. It’s a pain in the ass sculpting hair with too little polygons…</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_07.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_07.jpg" alt="" title="" class="alignnone size-full wp-image-955" /></a>
</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_08.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_08.jpg" alt="" title="" class="alignnone size-full wp-image-956" /></a>
</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/face_09.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_face_09.jpg" alt="" title="" class="alignnone size-full wp-image-958" /></a>
</p>
<h2>Preparation</h2>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/sketches_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_sketches_01.jpg" alt="" title="" class="alignnone size-full wp-image-959" /></a>
</p>
<p>As always, I did some sketches before I started sculpting. For me, drawing is still the “easiest” and most direct way to become familiar with a subject. The sketches you see here, except one, are done with black ball pen on paper. I’m still in a fight with different materials and couldn’t commit to a particular working material and paper yet. So I’m using ball pen and white copy paper. You don’t have to think much about pen pressure or even an eraser. There are just you, the pen and the paper and the subject you are trying to capture. Every line has to be in place; otherwise the result looks wrong… I have also started a sketchbook but have not much time to draw at the moment.</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/sketches_02.jpg" title="Master Copy, original done by David Jon Kassan (http://kassanstudio.blogspot.com)"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_sketches_02.jpg" alt="" title="" class="alignnone size-full wp-image-960" /></a>
</p>
<p>The drawing above is a copy of one of the AMAZING pieces done by the artist David Kassan. Do yourself a favor and visit his blog: (<a href="http://kassanstudio.blogspot.com">http://kassanstudio.blogspot.com</a> ) I wasn’t able neither to copy his work nor transport some of his genius to my piece – but I have learned a lot by doing this!</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/sketches_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_sketches_03.jpg" alt="" title="" class="alignnone size-full wp-image-961" /></a>
</p>
<p>Also with drawing, the type of reference material you use is important. It can be hard to draw from a bad lit photo or a bad lit real life model. Of course I have tried to capture the likeness of the face as close a possible but I failed very often. Sometimes that doesn’t matter; more often the drawing starts to go its one way and the results can be quite interesting, even if it not looks completely identical to the original.</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/sketches_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_sketches_04.jpg" alt="" title="" class="alignnone size-full wp-image-963" /></a>
</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/nose_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_nose_01.jpg" alt="" title="" class="alignnone size-full wp-image-964" /></a>
</p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/mouth_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_mouth_01.jpg" alt="" title="" class="alignnone size-full wp-image-969" /></a></td>
<td><a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/mouth_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_mouth_02.jpg" alt="" title="" class="alignnone size-full wp-image-970" /></a></td>
<td><a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/mouth_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_mouth_03.jpg" alt="" title="" class="alignnone size-full wp-image-971" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>I did also some quick “face feature modeling” again. I have done many of this stuff last year as a preparation for my modeling reel. This type of work is still very funny to do and helps to understand how muscles and bones play together. Such speed sculpting works best in combination with extensive theoretical study of the matter.</p>
<h2>Models for free</h2>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/muscles_blockin.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_muscle_blockin.jpg" alt="" title="" class="alignnone size-full wp-image-965" /></a>
</p>
<p>
<a class="shutterset_facetoface" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/skull_steps.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/05/t_skull_steps.jpg" alt="" title="" class="alignnone size-full wp-image-966" /></a>
</p>
<p>I’m giving away these two models (the skull is the same as the one at the top of this page). I’m not sure if they are working on every system because I have used different matcap materials per object and that could cause problems if you haven’t installed the same matcaps on your workstation; but just download them and test it. Both models are quite low poly. For the skull I started with a simple box inside ZBrush. The muscle version is the same mesh as the skull. I have used the clay-tube brush to model the muscles on top of it. They aren’t very accurate relating to anatomy and some features are missing but maybe they are useful for someone.</p>
<p style="text-align:center;margin-top:20px;"><a class="download" href="http://www.selwy.com/content/10_Face_to_Face/Facemuscles.ZIP">Download Muscle Skull (right click, save as)</a>
</p>
<p style="text-align:center;margin-bottom:20px;"><a class="download" href="http://www.selwy.com/content/10_Face_to_Face/Cranium.ZIP">Download Skull (right click, save as)</a>
</p>
<h2>Interesting Links</h2>
<p>Here is the obligatory link-list for this post</p>
<p><a href="http://www.youtube.com/watch?v=1QP-SIW6iKY">http://www.youtube.com/watch?v=1QP-SIW6iKY</a> that keeps me motivated, nothing goes on without that stuff…<img src="http://www.smileygarden.de/smilie/Cool/88.gif"><br />
<a href="http://www.artisticanatomyblog.com">http://www.artisticanatomyblog.com</a> one of the best blogs I know<br />
<a href="http://kassanstudio.blogspot.com">http://kassanstudio.blogspot.com</a> absolute stunning work done by David Jon Kassan<br />
<a href="http://www.dorian-iten.com">http://www.dorian-iten.com</a> the blog of Dorian Iten, a young and unbelievable talented artist</p>
]]></content:encoded>
			<wfw:commentRss>http://www.selwy.com/2009/face-to-face/feed/</wfw:commentRss>
		</item>
		<item>
		<title>Project: For the King</title>
		<link>http://www.selwy.com/2009/project-for-the-king/</link>
		<comments>http://www.selwy.com/2009/project-for-the-king/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 22:25:14 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[archive]]></category>

		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.selwy.com/?p=775</guid>
		<description><![CDATA[<a href="http://www.selwy.com/2009/project-for-the-king/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/header_king.jpg" alt="" title="" class="alignnone size-full wp-image-876" /></a>

<a href="http://www.selwy.com/2009/project-for-the-king/">It was great fun to do the clothes. I tried some new techniques and made a few new brushes. If you should be interested in the process, feel free the check out the short breakdown in the article section. I made the brushes and one part of the robe also available for...</a>]]></description>
			<content:encoded><![CDATA[<p>
<a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/render_complete.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_render_complete.jpg" alt="" title="" class="alignnone size-full wp-image-777" /></a>
</p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/render_front.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_render_front.jpg" alt="" title="click" class="alignnone size-full wp-image-781" /></a></td>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/render_right.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_render_right.jpg" alt="" title="click" class="alignnone size-full wp-image-782" /></a></td>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/render_back.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_render_back.jpg" alt="" title="click" class="alignnone size-full wp-image-783" /></a></td>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/render_left.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_render_left.jpg" alt="" title="click" class="alignnone size-full wp-image-784" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>
Hey! Let me use the opportunity to say THANK YOU for all the comments and critics I received on every thread I made on my website! I know it’s sometimes difficult finding the time to write a few lines. There is so much amazing stuff around and you can’t post everywhere. I value every feedback! Thank you!<br />
In December I had the honor to create a few models for the amazing Lee Perry Smith (<a href="http://infinite.cgsociety.org/gallery/">http://infinite.cgsociety.org/gallery/</a>) He gave me his basemesh and reference pictures and I did some sculptures and passed them on to Lee again for further shading, lighting, texturing and rendering. He is a true genius when it comes down to let this stuff look real. So, don’t forget to visit his portfolio. I’m sure you will be amazed by what is possible today! Soon these models will be released through his site for purchase and study. So stay tuned! I completed this project with some personal “clothes studies” as you can see above. I’m not that happy on how the rendering turned out but I had not enough time for further tweaking. Additionally we have tons of snows here and I prefer going snowboarding than sitting in front of my workstation <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> As always, I did the rendering in 3ds max with VRay. I have placed some directional spotlights to enhance the shadows and achieve some nice rim light. No HDRI was used this time. For the material I have interlaced some falloff maps together with a VRay dirt map. The overall look maybe would be somewhat better if I would change the main color, but the folds and wrinkles turned out quite nicely. I have worked only on the character itself with normal and displacement maps. The clothes parts are full resolution exports from ZBrush.
</p>
<h2>Shari</h2>
<p>
<a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/shari_zbrush_final.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_shari_zbrush_final.jpg" alt="" title="" class="alignnone size-full wp-image-792" /></a>
</p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/shari_zbrush_lowres.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_shari_zbrush_lowres.jpg" alt="" title="click" class="alignnone size-full wp-image-794" /></a></td>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/zbrush_detail_01_comp.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_zbrush_detail_01_comp.jpg" alt="" title="click" class="alignnone size-full wp-image-795" /></a></td>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/zbrush_detail_02_comp.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_zbrush_detail_02_comp.jpg" alt="" title="click" class="alignnone size-full wp-image-796" /></a></td>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/hand_feet_details.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_hand_feet_details.jpg" alt="" title="click" class="alignnone size-full wp-image-797" /></a></td>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/clothes_basemesh.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_clothes_basemesh.jpg" alt="" title="click" class="alignnone size-full wp-image-798" /></a></td>
<td><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/scene.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_scene.jpg" alt="" title="click" class="alignnone size-full wp-image-799" /></a></td>
</tr>
</table>
<p>
It was great fun to do the clothes. I tried some new techniques and made a few new brushes. If you should be interested in the process, feel free the check out the short breakdown in the article section. I made the brushes and one part of the robe also available for <a href="http://www.selwy.com/2009/zbrush-clothes-tutorial/">download</a>. The sculpting process was quite straightforward. First I made some large scale changes on a very low subdivision level and then I stepped up immediately to the highest subdivision and worked there on all the details.
</p>
<p><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/sasha_body.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_sasha_body.jpg" alt="" title="" class="alignnone size-full wp-image-804" /></a>
</p>
<p><a class="shutterset_shari" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/sasha_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_sasha_head.jpg" alt="" title="" class="alignnone size-full wp-image-805" /></a>
</p>
<h2>Inspiration</h2>
<p>I love the Christmas time. The year is coming to an end, the whole stress is almost over and what can be better than some white powder snow and you with your board on top of a mountain… We have some Christmas rites that we are practicing every year. Without them, it’s not Christmas <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> One part of the preparation is not only the Christmas tree but also the nativity scene. When I was a child, I was building it together with my father one day before Christmas Eve. Now I’m older and doing it alone <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I was always fascinated by the small painted figures. I can remember unpacking the stuff sometimes already in summer because I couldn’t wait until Xmas to see them again… They are old but not precious. (Maybe they would, if they were made out of wood) Actually most of them are looking pretty sleazy. Nevertheless I could look at them for hours and was captivated by the clothes. I have even tried to rebuild bigger versions of them out of wax and wood but have always failed. Today I’m able to do that digitally. Maybe I should make one for next Xmas, print it out and place it in the scene? I’ll see…
</p>
<p><a class="shutterset_krippe" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/burg_berg.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_burg_berg.jpg" alt="" title="" class="alignnone size-full wp-image-829" /></a>
</p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_krippe" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/gloriaengel.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_gloriaengel.jpg" alt="" title="click" class="alignnone size-full wp-image-832" /></a></td>
<td><a class="shutterset_krippe" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/schlucht.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_schlucht.jpg" alt="" title="click" class="alignnone size-full wp-image-835" /></a></td>
<td><a class="shutterset_krippe" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/jaeger.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_jaeger.jpg" alt="" title="click" class="alignnone size-full wp-image-837" /></a></td>
<td><a class="shutterset_krippe" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/hirte.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_hirte.jpg" alt="" title="click" class="alignnone size-full wp-image-840" /></a></td>
<td><a class="shutterset_krippe" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/krippe_top.jpg" title="Helicopter - Shot... ;)"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_krippe_top.jpg" alt="" title="click" class="alignnone size-full wp-image-843" /></a></td>
<td><a class="shutterset_krippe" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/krippe_complete.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_krippe_complete.jpg" alt="" title="click" class="alignnone size-full wp-image-845" /></a></td>
</tr>
</table>
<h2>More models</h2>
<p>The following screenshots show a few other models I made for Lee Perry Smith. You will find a textured and rendered version of the first one, “Dimension J” in his portfolio (<a href="http://infinite.cgsociety.org/gallery/702969/">http://infinite.cgsociety.org/gallery/702969/</a>) I made the hands and feet only for the first sculpt. For all other versions I have changed only the head and truncus and made some scale adjustments on the extremities. The hair is nothing more than a placeholder. Lee will replace it with “real hair” later on. I have noticed that the style of the hair is very important for rebuilding a characters face. If it has to look similar to the reference images, the hairline can give you some great landmarks for the rest of the head. For me it is much more complicated to recreate the likeness of a face without the hair…
</p>
<p><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/jannet_body.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_jannet_body.jpg" alt="" title="" class="alignnone size-full wp-image-848" /></a>
</p>
<p><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/jannet_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_jannet_head.jpg" alt="" title="" class="alignnone size-full wp-image-850" /></a>
</p>
<p><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/meena_body.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_meena_body.jpg" alt="" title="" class="alignnone size-full wp-image-853" /></a>
</p>
<p><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/meena_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_meena_head.jpg" alt="" title="" class="alignnone size-full wp-image-856" /></a>
</p>
<p><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/christy_body.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_christy_body.jpg" alt="" title="" class="alignnone size-full wp-image-858" /></a>
</p>
<p><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/christy_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_christy_head.jpg" alt="" title="" class="alignnone size-full wp-image-860" /></a>
</p>
<p><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/taza_body.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_taza_body.jpg" alt="" title="" class="alignnone size-full wp-image-863" /></a>
</p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/taza_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_taza_head.jpg" alt="" title="click" class="alignnone size-full wp-image-866" /></a></td>
<td><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/tasha_body.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_tasha_body.jpg" alt="" title="click" class="alignnone size-full wp-image-868" /></a></td>
<td><a class="shutterset_other_girls" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/tasha_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_tasha_head.jpg" alt="" title="click" class="alignnone size-full wp-image-870" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<h2>Interesting Links</h2>
<p>Once again, here is a link list of some websites and stuff. Some of them helped me through the last project; some are just useful on everyday’s work.</p>
<p><a href="http://tomaskral.cz/">http://tomaskral.cz/</a> great artist, great portfolio, great website<br />
<a href="http://www.pointpusher.com/">http://www.pointpusher.com/</a> beautiful work! don&#8217;t forget to check Daniel&#8217;s blog<br />
<a href="http://www.artrenewal.org/">http://www.artrenewal.org/</a> most of you will already know this site. VERY important!!<br />
<a href="http://www.conceptart.org/forums/">http://www.conceptart.org/forums/</a> visit the “sketchbook” forum. It’s exploding for all the creativity…<br />
<a href="http://www.youtube.com/watch?v=J7FQzZqPAnQ&#038;NR=1">http://www.youtube.com/watch?v=J7FQzZqPAnQ&#038;NR=1</a> keeps me motivated <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /></p>
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		<title>ZBrush Clothes Tutorial</title>
		<link>http://www.selwy.com/2009/zbrush-clothes-tutorial/</link>
		<comments>http://www.selwy.com/2009/zbrush-clothes-tutorial/#comments</comments>
		<pubDate>Sun, 11 Jan 2009 22:22:23 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[articles]]></category>

		<category><![CDATA[tutorials]]></category>

		<guid isPermaLink="false">http://www.selwy.com/?p=879</guid>
		<description><![CDATA[<a href="http://www.selwy.com/2009/zbrush-clothes-tutorial/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/header_clothes_tutorial.jpg" alt="" title="" class="alignnone size-full wp-image-919" /></a>

<a href="http://www.selwy.com/2009/zbrush-clothes-tutorial/">The artist has left everything out that’s not relevant and reduced it down to the important features that are necessary to make the viewer believe that he is looking at drapery. Basically that’s true for every object you sculpt. You are not going to make real fabric; you are only going to make the viewer believe that it is what he thinks it is…</a>]]></description>
			<content:encoded><![CDATA[<p>In this short breakdown I will show you how I did the clothes on the <a href="http://www.selwy.com/2009/project-for-the-king/">&#8220;For the King&#8221;</a> project. I think the first and most important step is that you start to familiarize yourself with the object you are trying to model and its behavior. I used flickr.com and google for my research and searched everything related to fabric and cloth. It helps also to search for other artists work to learn how they handle the subject. Drawings and sculptures show an already “compressed state” of an object. The artist has left everything out that’s not relevant and reduced it down to the important features that are necessary to make the viewer believe that he is looking at drapery. Basically that’s true for every object you sculpt. You are not going to make real fabric; you are only going to make the viewer believe that it is what he thinks it is…
</p>
<p><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/referenzen.jpg" alt="" title="" class="alignnone size-full wp-image-881" />
</p>
<p>After I had collected a folder full of images I made a few quick sketches for a better understanding of folds and wrinkles. The brush-moves you are making in the 3d space of Zbrush or Mudbox are quite similar to the one you are drawing on paper. The understanding how folded parts of the fabric expand and overlay in space of course is different.
</p>
<p><a class="shutterset_clothes_tut" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/sketches.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_sketches.jpg" alt="" title="" class="alignnone size-full wp-image-884" /></a>
</p>
<p>I aimed to make some really thin and slightly translucent fabric. It’s crazy how some of the great masters where able to create the impression of an underlying body, although you are looking at adamant stone. That is definitely much harder then recreating the same look with a combination of 3ds max and Zbrush with a complete body as a basis.
</p>
<p>For the cloth basemesh I have exported a midres version of the character mesh out of Zbrush and brought it into 3ds max. I’m using the <a href="http://www.polyboost.com/">Polyboost</a> tools for all kind of polygon modeling in max. The polydraw subtool is great for this kind of work or for retopologizing a whole character. With the imported midres mesh as a basis, it takes only a few minutes to model the first part of the robe. I have planned to split it in 3 pieces, so I can work with them separately later in Zbrush. As you can see on the screenshot below, it’s nothing more than simple polymodeling. Just try to keep the polygons as quadrangular as possible for a smooth subdivision in your sculpting package.
</p>
<p style="text-align:center;margin:20px;">
<object width="500" height="357"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2791190&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2791190&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="357"></embed></object>
</p>
<p><a class="shutterset_clothes_tut" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/clothes_basemesh_screenshot.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_clothes_basemesh_screenshot.jpg" alt="" title="" class="alignnone size-full wp-image-888" /></a>
</p>
<p>After I was done with the mesh, I have exported every piece as an OBJ and attached it as subtools to my main character mesh in ZBrush. Because I was going to do all the fine wrinkles and folds on the highest subdiv level, I subdivided the piece already at the beginning. I pushed out some intersecting areas with the clay brush (you can use the move brush, too) Then I stepped up on a midres level and began to project some of the character mesh details onto my cloth mesh. I have done that with the projection brush. Make sure that ZSUB is activated and the brush intensity is quite low. Try to work only on surfaces that are perpendicular to your viewport. (Everything else will cause strange mesh distortions)
</p>
<p style="text-align:center;margin:20px;">
<object width="500" height="357"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2791986&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2791986&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="357"></embed></object>
</p>
<p>After preparing everything for further sculpting I switched to the highest subdivision level and start working with my tweaked standard brushes. Basically I have just change the gravity strength options, brush mode and the alpha. You can download theses brushes and take a look at the settings. Copy them in the ZStartup/BrushPresets folder in your Zbrush directory and they should appear in your brush palette after restarting the program. For smooth transitions between the strokes I used a standard clay brush. I was more or less “free styling” when creating the folds. A good tip is to use the flatten brush from time to time. Not everything is as round as it seems…
</p>
<p><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_buttons_complete.jpg" alt="" title="" class="alignnone size-full wp-image-894" />
</p>
<p style="text-align:center;"><a class="download" href="http://www.selwy.com/article_content/03_Clothes_Tutorial/Selwys_brushes.ZIP">Download Selwy&#8217;s cloth brushes + .ZTL file, 4mb (right click, save as)</a>
</p>
<p style="text-align:center;margin:20px;">
<object width="500" height="357"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2792643&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2792643&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="357"></embed></object>
</p>
<p><a class="shutterset_clothes_tut" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/shari_zbrush_final.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_shari_zbrush_final.jpg" alt="" title="" class="alignnone size-full wp-image-792" /></a>
</p>
<p>Some people already asked me how to achieve the slight translucent look in ZBrush (the areas where parts of the leg and arm are shining through) This is just a fake <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> I have used polypaint and gave these areas another color as the rest of the mesh.<br />
Finally I have exported the highres meshes and made a quick rendering in max. That’s all!
</p>
<p><a class="shutterset_clothes_tut" href="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/clothes_complete.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2009/01/t_clothes_complete.jpg" alt="" title="" class="alignnone size-full wp-image-901" /></a></p>
]]></content:encoded>
			<wfw:commentRss>http://www.selwy.com/2009/zbrush-clothes-tutorial/feed/</wfw:commentRss>
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		<item>
		<title>Project: Disunion</title>
		<link>http://www.selwy.com/2008/project-disunion/</link>
		<comments>http://www.selwy.com/2008/project-disunion/#comments</comments>
		<pubDate>Mon, 24 Nov 2008 21:48:59 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[archive]]></category>

		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.selwy.com/?p=652</guid>
		<description><![CDATA[<a href="http://www.selwy.com/2008/project-disunion/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/header_disunion.jpg" alt="" title="" class="alignnone size-full wp-image-758" /></a>

<a href="http://www.selwy.com/2008/project-disunion/">The final rendering you see above was done in 3ds Max and Vray as render engine. The settings are very basic. There are two Vray and a directional light in the scene. The yellowish tint on the left and the bluish one on the right are coming from...</a>]]></description>
			<content:encoded><![CDATA[<p><a class="shutterset_disunion" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/complete_render.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_complete_render.jpg" alt="" title=""class="alignnone size-full wp-image-653" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_disunion" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/complete_render_front.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_complete_render_front.jpg" alt="" title="click" class="alignnone size-full wp-image-659" /></a></td>
<td><a class="shutterset_disunion" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/complete_render_left.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_complete_render_left.jpg" alt="" title="click" class="alignnone size-full wp-image-660" /></a></td>
<td><a class="shutterset_disunion" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/complete_render_right.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_complete_render_right.jpg" alt="" title="click" class="alignnone size-full wp-image-661" /></a></td>
<td><a class="shutterset_disunion" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/complete_render_back.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_complete_render_back.jpg" alt="" title="click" class="alignnone size-full wp-image-662" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>Finally, after a few weeks I had the time to sculpt something new. I did this work mainly to stay tuned relating to anatomy and the human body while I was searching for a position as digital modeler. After I had done the human figure I couldn’t stop modeling and so I created the tentacle swinging around his body. This was one of these “lazy ass” ideas that comes into your mind at first, when you think about what you could add to make it more interesting. I have noticed that I have forgotten many technical subtleties and tricks that helped me on the modeling process. So it was time to go over these things again. I love doing that as much as I love the actual sculpting <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> The final rendering you see above was done in 3ds Max and Vray as render engine.  The settings are very basic. There are two Vray and a directional light in the scene. The yellowish tint on the left and the bluish one on the right are coming from a HDRI, placed in the VRay environment slot. The rendering itself takes only a few minutes. As I noticed in some projects I did in the past, it’s sometimes not necessary to crank up all the render settings to highest quality. The noise that you get on medium settings can look good too. You save time on rendering and you don’t have to add it in post. The final look could be OK for first presentation but there should be much more space for better quality if I would work on the light setup and maybe on some maps for the model – next time…</p>
<h2>Work Horse Zbrush</h2>
<p><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/model_complete_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_model_complete_screen.jpg" alt="" title="" class="alignnone size-full wp-image-672" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/model_comp_detail_01_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_model_comp_detail_01_screen.jpg" alt="" title="click" class="alignnone size-full wp-image-667" /></a></td>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/model_comp_detail_02_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_model_comp_detail_02_screen.jpg" alt="" title="click" class="alignnone size-full wp-image-668" /></a></td>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/tentakel_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_tentakel_screen.jpg" alt="" title="click" class="alignnone size-full wp-image-669" /></a></td>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/tentakel_steps.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_tentakel_steps.jpg" alt="" title="click" class="alignnone size-full wp-image-670" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>I did all the sculpting work in ZBrush. Last month I had the chance to work with the <a href="http://usa.autodesk.com/adsk/servlet/index?siteID=123112&#038;id=12083322">Autodesk Mudbox 2009 trial version</a>. I think they did a good job on the new release. Some new features seem to be really great, assumed you have the right hardware that supports them. But overall I miss some tools that I use every day when I work in Zbrush, like the transpose tool for example. I hope that people at Pixologic are already working on crazy stuff like real-time HDRI lighting or viewport depth of field for the next release <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
On this project I was working with the same basemesh that I already used on all the other models that you can find on this website. If you should be interested in using it for you one project, go to the article section and download the <a href="http://www.selwy.com/2008/download-free-model-arthur/">free model</a>. Delete all the subdivisions and use the smooth brush to get rid of all the details. The basemesh for the tentacle and the bowels was done in 3ds max - just simple poly modeling. As you can see in the screenshots, I have saved my one brush palette. Basically these are the same brushes as the standard once that come with ZBrush. I did just slight adjustments on the brush intensity, the brushmode, the falloff curve and the used Alpha map. During an early stage of sculpting on a low resolution mesh I use the Clay brush in combination with the standard brush. When I work on a higher subdivision level, a tuned flatten brush does a very good job. When I have to pose or rescale certain parts of the model, I use the transpose tool or the transpose master plugin. Pixologic.com has just made a new <a href="http://www.pixologic.com/zbrush/downloadcenter/zplugins/">download centre</a> available, where you can download many of these useful tools. Sometimes I export the lowest resolution of the model and load it into 3ds max for really subtle changing. Make sure that you leave the vertices order as it is, otherwise your model will mess up when you import it back at the lowest subdivision in ZBrush.</p>
<h2>Model: Haruto</h2>
<p><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/body_full_01_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_body_full_01_screen.jpg" alt="" title="" class="alignnone size-full wp-image-666" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/body_full_02_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_body_full_02_screen.jpg" alt="" title="click" class="alignnone size-full wp-image-674" /></a></td>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/model_steps.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_model_steps.jpg" alt="" title="click" class="alignnone size-full wp-image-675" /></a></td>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/body_full_04_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_body_full_04_screen.jpg" alt="" title="click" class="alignnone size-full wp-image-676" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>This time I tried to record some parts of the modeling process. It was the first time I did this and I wasn’t confident enough to record the whole sculpting session. It feels like someone is constantly watching you…  By the way the recording process inside ZBrush slowed down the viewport speed a little bit. I will try to record the whole process when I do the next sculpt. At the bottom of this break you will find ten minutes footage that shows me working on different part of the figure. To be honest, it’s quite boring, just simple pushing and pulling.</p>
<p><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/body_full_03_naked_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_body_full_03_naked_screen.jpg" alt="" title="" class="alignnone size-full wp-image-679" /></a></p>
<p>I stay on a very low resolution level as long as I can. The main shapes have to be in balance. Until I’m not satisfied with the overall composition and the way how the skull, thorax and pelvis relateing to each other and to the extremities, I don’t step up in subdivision. At this stage I work with the move and clay brush. Later, when something isn’t looking as good as it should, I come back to this lowres state and try to fix the error here. Keep an eye on the outline of your sculpture. The lines should “flow in rhythm”. It’s good to change the materials sometimes. Some of the Matcap materials are great for displaying fine details, with others it’s easier to concentrate on the overall form.</p>
<p><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/arm_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_arm_screen.jpg" alt="" title="" class="alignnone size-full wp-image-680" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/feet_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_feet_screen.jpg" alt="" title="click" class="alignnone size-full wp-image-682" /></a></td>
<td><a class="shutterset_disunionzbrush" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/legs_naked_screen.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/t_legs_naked_screen.jpg" alt="" title="click" class="alignnone size-full wp-image-683" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>I start to refine the model on a higher subdivision level. You can call it detailing if you want, but for me it isn’t really detailing in terms of adding more and more details. Let me try to explain this: When you begin to hide certain parts of the model to focus on the arm, the feet or the head, only your work area becomes smaller. The hand on a higher subdivision level gets as big as the whole body on a lower subdivision level. That refers not to the size the model takes on the screen, but the way you look at it as an “artist”. I try to see the hand as a whole body for example. The fingernail is in relationship with the knuckle like the feet correlate to the knee when the whole model is visible. (I’m sure I could explain this much better if my English would be better…)</p>
<p><object class="aligncenter" width="500" height="294"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2355087&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2355087&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=ff0179&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="500" height="294"></embed></object></p>
<p style="text-align:center;margin-top:20px;"><a class="download" href="http://www.selwy.com/haruto/Haruto_Turntable.mov">Download Haruto Turntable naked 7 MB (right click, save as)</a><br />
<a class="download" href="http://www.selwy.com/haruto/Haruto_Turntable_Comp.mov">Download Haruto Turntable Complete 7 MB (right click, save as)</a>
</p>
<h2>Conclusion</h2>
<p>I’m doing this modeling stuff for more than one and a half year know. I have learned all the anatomy stuff to a certain degree. I have tried to build a working pipeline from concept drawing to the final digital sculpture; from a rough basemesh to the final presentation. I am much more into art in general as I was it a few years ago… A few days ago I was jogging through the snow in the forest near our house. The mountains were tint dark red by the evening sun. They were glowing between the trees like coal in the fire. It was fucking cold. These are the moments where your mind is able to think completely clear. I could remember some people told me, that you can already see by the way my models look, that it is my work; that it is my style. I believe that should be foot for thought. I feel that style is sometimes nothing more than bad habits. In my opinion, parts of my models have my “personal style” when I stop trying to become better, to make it more realistic or more crazy or real or unreal; or whatever you want. Style is standstill. When I was back home again, I decided that I will try to forget all the rules and stuff that I have learned over the last years, start from scratch and make everything new. <a href="http://en.wikipedia.org/wiki/Reinhold_Messner">Reinhold Messner</a> (mountaineer and explorer) wrote in one of his books: “Possession is boring. Only the challenge is important.”<br />
Wish me good luck…
</p>
<h2>Interesting Links</h2>
<p>I will post a few links on every new entry I write on this website. You will find here not only work from diverse artists but also any other stuff, that helped me doing the project and keeps me inspired and motivated. Maybe some of you will find something useful for your one project.</p>
<p><a href="http://www.avatarsculptureworks.com">http://www.avatarsculptureworks.com</a>  mind blowing artwork by Jamie Salmon and Jackie K. Seo<br />
<a href="http://www.malanjo.net">http://www.malanjo.net</a>  amazing portfolio of Miguel Angelo<br />
<a href="http://www.fx81.com">http://www.fx81.com</a> stunning portfolio of Mashru Mishu, great character sculptings!<br />
<a href="http://infinite.cgsociety.org/gallery/">http://infinite.cgsociety.org/gallery/</a> the most realistic digital girls I have seen so far by Lee Perry Smith<br />
<a href="http://www.jelmerboskma.com">http://www.jelmerboskma.com</a> great portfolio of Jelmer Boskma, beautiful renderings and very strong traditional skills<br />
<a href="http://www.ryankingslien.com">http://www.ryankingslien.com</a> Ryan Kingslien is one of the main forces behind the fusion of traditional and digital art.</p>
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			<wfw:commentRss>http://www.selwy.com/2008/project-disunion/feed/</wfw:commentRss>
<enclosure url="http://www.selwy.com/haruto/Haruto_Turntable_Comp.mov" length="6513499" type="video/quicktime" />
<enclosure url="http://www.selwy.com/haruto/Haruto_Turntable.mov" length="5937824" type="video/quicktime" />
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		<title>Download Free Model: Arthur</title>
		<link>http://www.selwy.com/2008/download-free-model-arthur/</link>
		<comments>http://www.selwy.com/2008/download-free-model-arthur/#comments</comments>
		<pubDate>Sun, 14 Sep 2008 08:53:40 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[articles]]></category>

		<category><![CDATA[downloads]]></category>

		<guid isPermaLink="false">http://www.selwy.com/wordpress/?p=414</guid>
		<description><![CDATA[<a href="http://www.selwy.com/wordpress/2008/download-free-model-arthur/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/header_free_model_01.jpg" alt="" class="alignnone size-full wp-image-416" /></a>

<a href="http://www.selwy.com/wordpress/2008/download-free-model-arthur/">I'm giving away one of my first Zbrush sculpture. It was though as a training sculpture and so it's far away from finished. You can download the Zbrush file with all subdivision layers and subtools included. Feel free to...</a>]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/arthur_color.jpg" alt="" width="341" height="786" class="alignnone size-full wp-image-415 left" /></p>
<p>I&#8217;m giving away one of my first Zbrush sculpture. It was though as a training sculpture and so it&#8217;s far away from finished. You can download the Zbrush file with all subdivision layers and subtools included. Feel free to finish him, correct all the anatomical issues and add one or more additional subdivision layers for further detailing. On the model I used my standard speed sculpt base mesh. So a lot of stretching and pinching is going on and without retopologizing the basemesh you can&#8217;t use it for animation or even proper UVmapping. But you can do this easily with the Zbrush inbuilt retopo tool or any other 3d package (<a href="http://www.youtube.com/watch?v=mjDAZkmpSag">tutorial</a>). If you should come up with something decent, feel free to send the new mesh back to me <img src='http://www.selwy.com/wordpress/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<table class="thumbnails_small">
<tr>
<td><a class="shutterset_arthur" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/arthur_comp.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_arthur_comp.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-426" /></a></td>
<td><a class="shutterset_arthur" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/arthur_basemesh.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_arthur_base.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-428" /></a></td>
<td><a class="shutterset_arthur" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/arthur_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_arthur_head.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-430" /></a></td>
</tr>
<tr>
<td><a class="shutterset_arthur" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/arthur_truncus.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_arthur_truncus.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-435" /></a></td>
<td><a class="shutterset_arthur" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/arthur_arm.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_arthur_arm.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-436" /></a></td>
<td><a class="shutterset_arthur" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/arthur_hand.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_arthur_hand.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-437" /></a></td>
</tr>
<tr>
<td><a class="shutterset_arthur" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/arthur_foot.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_arthur_foot.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-438" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p><a href="http://www.selwy.com/freemodels/arthur.rar">Download Mirrow 1: Arthur.rar</a></p>
<p><a href="http://www.bruggerwirt.it/arthur.rar">Download Mirrow 2: Arthur.rar</a></p>
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			<wfw:commentRss>http://www.selwy.com/2008/download-free-model-arthur/feed/</wfw:commentRss>
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		<item>
		<title>Digital Sculpting Reel 2008</title>
		<link>http://www.selwy.com/2008/digital-sculpting-reel-2008/</link>
		<comments>http://www.selwy.com/2008/digital-sculpting-reel-2008/#comments</comments>
		<pubDate>Sat, 13 Sep 2008 08:29:45 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[archive]]></category>

		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.selwy.com/wordpress/?p=18</guid>
		<description><![CDATA[<a href="http://www.selwy.com/2008/digital-sculpting-reel-2008/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/11/header_showreel_08.jpg" alt="" title="" class="alignnone size-full wp-image-649" /></a>

<a href="http://www.selwy.com/2008/digital-sculpting-reel-2008/">Finally it’s done! It took me quite a while to get the content together for my sculpting reel 2008. It doesn’t turn out as good as I planned it initially but anyway, it’s always good to know when there is room for improvements. All in all it was a great experience bringing the sculptures to life, based on…</a>]]></description>
			<content:encoded><![CDATA[<p><a class="shutterset_main" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_sebastian_head.jpg" alt="" title="sebastian head" class="alignnone size-full wp-image-28" /></a></p>
<p>Finally it&#8217;s done! It took me quite a while to get the content together for my sculpting reel 2008. It doesn&#8217;t turn out as good as I planned it initially but anyway, it&#8217;s always good to know when there is room for improvements. All in all it was a great experience bringing the sculptures to life, based on initial sketches over sculpting to the final rendering.</p>
<p><a class="shutterset_main" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/character_naked.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_character_naked.jpg" alt="" class="alignnone size-full wp-image-26" /></a></p>
<p>At the beginning I did a lot of research and collected everything where I thought it could be useful during the modeling process. A few months ago, when I was learning all the anatomy stuff, body structure, faces etc. I already had some ideas for the kind of character that could be interesting to sculpt. And so I have watched some movie classics again that I have seen years ago in hope for finding an already elaborated character, which I could use as a basis for further studies. A movie character has already a lot of personality, assumed his role is well written and the actor did his job. But the most important fact is, that the character is already part of a story; part of something much bigger than him. A few of this stories induces me to build my one virtual environments where a character had to play his or her role. With this foundation I could focus more on the sculpting work than designing a completely new character from scratch.</p>
<p><a class="shutterset_main" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_head.jpg" alt="" class="alignnone size-full wp-image-31" /></a></p>
<p><a class="shutterset_main" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_head.jpg" alt="" class="alignnone size-full wp-image-33" /></a></p>
<p>I have learned that the designing process could take weeks and can be very intensive if you have to come up with something never seen before. It can be an amazing but also very frustrating time, when you try to reach your deep inner, where you eventually will find what you’re searching for. (Yes, I know that sounds scary).</p>
<p><a class="shutterset_main" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/character_comp.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_character_comp.jpg" alt="" class="alignnone size-full wp-image-35" /></a></p>
<p>To cut a long story short, this is my digital sculpting reel 2008. If you want, just click on the video at the bottom of this page or use one of the download links. Enjoy!<br />
(A hint for everyone who is going to create a show reel: don&#8217;t use any kind of gradient as a background for your reel. You can get into trouble when you compress it for online presentation)
</p>
<h2>More Picture: Sebastian</h2>
<table class="thumbnails">
<tr>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_concept_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_concept_01.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-49" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_concept_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_drawing_02.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-51" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_concept_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_drawing_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-55" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_concept_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_drawing_04.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-58" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_concept_05.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_drawing_05.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-59" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_res_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_res_head.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-62" /></a></td>
</tr>
<tr>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_res_hand.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_res_hand.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-63" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_res_foot.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_res_foot.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-65" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_half_comp.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_half_comp.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-66" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_comp_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_comp_head.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-68" /></a></td>
<td><a class="shutterset_thumbseb" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/seb_half_naked.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_seb_half_naked.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-67" /></a></td>
<td>&nbsp;</td>
</tr>
</table>
<h2>More Picture: Susan</h2>
<table class="thumbnails">
<tr>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_concept_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_concept_01.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-85" /></a></td>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_concept_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_concept_02.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-86" /></a></td>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_concept_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_concept_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-87" /></a></td>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_concept_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_concept_04.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-88" /></a></td>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_concept_05.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_concept_05.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-89" /></a></td>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_naked_zbrush.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_naked_zbrush.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-91" /></a></td>
</tr>
<tr>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_foot_zbrush.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_foot_zbrush.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-92" /></a></td>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_hand_zbrush.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_hand_zbrush.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-93" /></a></td>
<td><a class="shutterset_thumbsusan" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/susan_comp_half.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_susan_comp_half.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-94" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<h2>More Picture: John</h2>
<table class="thumbnails">
<tr>
<td><a class="shutterset_thumbjohn" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_concept_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_concept_01.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-107" /></a></td>
<td><a class="shutterset_thumbjohn" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_concept_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_concept_02.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-108" /></a></td>
<td><a class="shutterset_thumbjohn" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_concept_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_concept_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-109" /></a></td>
<td><a class="shutterset_thumbjohn" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_concept_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_concept_04.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-112" /></a></td>
<td><a class="shutterset_thumbjohn" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_naked_comp.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_naked_comp.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-117" /></a></td>
<td><a class="shutterset_thumbjohn" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_head_zbrush.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_head_zbrush.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-118" /></a></td>
</tr>
<tr>
<td><a class="shutterset_thumbjohn" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_laying.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_laying.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-121" /></a></td>
<td><a class="shutterset_thumbjohn" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/john_equipment.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_john_equipment.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-122" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<h2 id="showreel">Digital Sculpting Showreel 2008</h2>
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<p style="text-align:center;margin-top:20px;"><a class="download" href="http://www.waldrasthof.it/Show_Reel_2008.mov">Download HighRes Mirror 1: 50mb (right click, save as)</a></p>
<p style="text-align:center;"><a class="download" href="http://www.selwy.com/reel08/Show_Reel_2008.mov">Download HighRes Mirror 2: 50mb (right click, save as)</a></p>
<p style="text-align:center;"><a class="download" href="http://www.bruggerwirt.it/Show_Reel_2008.mov">Download HighRes Mirror 3: 50mb (right click, save as)</a></p>
<p style="text-align:center;"><a class="download" href="http://www.youtube.com/watch?v=nzWUylWmA1s">Show Reel on YouTube (very low quality)</a></p>
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		<title>Male 01</title>
		<link>http://www.selwy.com/2008/male-01/</link>
		<comments>http://www.selwy.com/2008/male-01/#comments</comments>
		<pubDate>Sun, 13 Apr 2008 22:14:36 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[archive]]></category>

		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.selwy.com/wordpress/?p=369</guid>
		<description><![CDATA[<a href="http://www.selwy.com/wordpress/2008/male-01/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/header_first_comp_figure.jpg" alt="" class="alignnone size-full wp-image-384" /></a>

<a href="http://www.selwy.com/wordpress/2008/male-01/">This post contains my first attempt in figure sculpting. Before that I adventure myself only into body parts and not the body as a whole. As reference I used the amazing photo collection on...</a>]]></description>
			<content:encoded><![CDATA[<p><a class="shutterset_humanfigure" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/male_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_male_01.jpg" alt="" class="alignnone size-full wp-image-370" /></a></p>
<p>This post contains my first attempt in figure sculpting. Before that I adventure myself only into body parts and not the body as a whole. As reference I used the amazing photo collection on <a href="http://www.human-anatomy-for-artist.com/">http://www.human-anatomy-for-artist.com</a>. I spend a few days on every model and started always with the same basemesh, except for the female body. As always I did some sketches to grasp the overall shape. After this I subdivided the mesh in Zbrush once and blocked-in the main masses. At this stage it’s important that you see the single parts in relation to each other.</p>
<p><a class="shutterset_humanfigure" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/male_01_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_male_01_head.jpg" alt="" class="alignnone size-full wp-image-371" /></a></p>
<p>I left myself time on the lowpoly mesh. If it looks kinda wrong with a few polygons, it will definitely look wrong with many polygons. I think for defining a human face on a basic level, you never need much more than ten to fifteen thousand polygons.  I took a step forward not until I was satisfied with the look of the model at the current state. It gets harder and harder to make large changes on a higher subdivision level. If I had to correct large parts of the model, for example the position of the head, I stepped down through my subdivisions and made the changes there.</p>
<h2>Male 02</h2>
<p><a class="shutterset_humanfigure" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/male_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_male_02.jpg" alt="" class="alignnone size-full wp-image-372" /></a></p>
<p>Because I build the models only for testing purpose, I considered them as finished before I add the last subdivision level for final detailing. Don’t forget to check the article section. I have made this model available for free download.</p>
<p><a class="shutterset_humanfigure" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/male_02_head.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_male_02_head.jpg" alt="" class="alignnone size-full wp-image-373" /></a></p>
<p>Head and hair are made out of the same piece of geometry. If I would shape this for production I would definitely keep them apart. If you use the same basemesh to build different human characters, a lot of pinching and stretching is going on. So it is necessary to retopologize the mesh. Only a clean mesh with logical edge flow can be used for rigging and animation.</p>
<h2>Female 01</h2>
<p><a class="shutterset_humanfigure" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/female_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_female_01.jpg" alt="" class="alignnone size-full wp-image-374" /></a></p>
<p>The female body is something very special. The basic anatomy is almost identical to the male body. The bones, muscles and ligaments are the same, but it’s different to model a female character. You have to be careful when modeling muscles and boney landmarks. It’s easy to push them to hard and end up with a sculpture that looks to masculine. On the male body it’s not tragic when the biceps brachii becomes too big.</p>
<h2>Wireframe</h2>
<p><a class="shutterset_humanfigure" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/wireframe.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_wireframe.jpg" alt="" class="alignnone size-full wp-image-375" /></a></p>
<p>The last image shows the basemesh that was the same for all three models. Only for the female sculpting I have moved the vertices a little bit.</p>
]]></content:encoded>
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		<item>
		<title>I restart drawing</title>
		<link>http://www.selwy.com/2008/i-restart-drawing/</link>
		<comments>http://www.selwy.com/2008/i-restart-drawing/#comments</comments>
		<pubDate>Thu, 13 Mar 2008 18:53:06 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[archive]]></category>

		<category><![CDATA[drawings]]></category>

		<guid isPermaLink="false">http://www.selwy.com/wordpress/?p=249</guid>
		<description><![CDATA[<a href="http://www.selwy.com/wordpress/2008/i-restart-drawing/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/header_restart_drawing.jpg" alt="" class="alignnone size-full wp-image-296" /></a>

<a href="http://www.selwy.com/wordpress/2008/i-restart-drawing/">In elementary school I was asked to draw a squirrel on the blackboard in front of the class. (Maybe because the teacher wasn’t able to draw it) And so I went to the blackboard and tried my best. When I was done, the teacher start laughing. She said that...</a>]]></description>
			<content:encoded><![CDATA[<p><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/ed.jpg" title="Original source: Photo"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_ed.jpg" alt="" class="alignnone size-full wp-image-250" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/sebastian.jpg" title="Original source: Photo"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_sebastian.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-251" /></a></td>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/african.jpg" title="Original source: Photo"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_african.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-252" /></a></td>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/chinese.jpg" title="Original source: Photo"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_chinese.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-253" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
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</table>
<p>&quot;I cannot draw!&quot; Almost everyone says that more than once, including myself. And that’s totally true if you do nothing to change that. It would be correct to say that actually everyone can draw. Most people were drawing in their childhood until some adult made the huge mistake to tell them their scribbling looks crappy. So it happened to me.</p>
<p><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/hands_03.jpg" title="Original source: Photo"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_hands_03.jpg" alt="" class="alignnone size-full wp-image-256" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/hand_04.jpg" title="Original source: Study by Raphael (Raffaello Sanzio)"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_hand_04.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-257" /></a></td>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/hands_01.jpg" title="Original source: Study by Raphael (Raffaello Sanzio)"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_hand_01.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-258" /></a></td>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/hands_02.jpg" title="Original source: Study by Raphael (Raffaello Sanzio)"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_hand_02.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-259" /></a></td>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/feets_01.jpg" title="Original source: Painting by William Bouguereau"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_feets.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-260" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>In elementary school I was asked to draw a squirrel on the blackboard in front of the class. (Maybe because the teacher wasn’t able to draw it) And so I went to the blackboard and tried my best. When I was done, the teacher start laughing. She said that it never ever looks like a squirrel and maybe everyone else in the class could draw it better than me (you have to know that where I live these animals are quit common). So I looked at my sketch and noticed that she was right, it looked more like a cat hit by a car. This was the moment when I realized that I cannot draw and it’s better to put away my pencil. But tell me now, who can draw a fucking squirrel out of his head without any draft?</p>
<p><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/tuecher.jpg" title="Original source: Photo"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_tuecher.jpg" alt="" class="alignnone size-full wp-image-262" /></a></p>
<p>This is my story about losing the ability, the passion and foremost the fun at drawing. But I’m sure many of you can report similar. From there on every time I made a line on paper, a voice in my head told me that it doesn’t look good enough. Drawing is hard work; you have to learn how to see in order to learn how to draw. It’s not something that happens over night. If you’re telling yourself that you’re 100% untalented, make at least 500 drawings within the next 12 months (take your time for every attempt) and I bet you will never say that again.</p>
<p><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/truncus_comp_01.jpg" title="Original source: Study by Michelangelo"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_truncus_comp_01.jpg" alt="" class="alignnone size-full wp-image-264" /></a></p>
<p>I thought I should give it try, no matter how bad it gets and I arrived at the point where I’m having a lot of fun again. My scribbles are still far away from good (if you would like to know what I mean when I say good, then go and visit <a href="http://www.conceptart.org/forums/">http://www.conceptart.org/forums/</a> and you know immediately what I’m talking about).</p>
<p><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/truncus_comp_02.jpg" title="Original source drawing 1: Study by Rubens / Original source drawing 2: Study by Rubens / Original source drawing 3: Photo"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_truncus_comp_02.jpg" alt="" class="alignnone size-full wp-image-267" /></a></p>
<p>In this post you will find a mix between master copies (mainly Michelangelo, Raphael, and Dürer) and drawings from photos that I found on Google or did by myself. Last year I attended a figure drawing course. I recommend this to everyone because drawing from two dimensional sources isn’t the same as drawing from real life.</p>
<p><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/akt_01.jpg" title="Original source: nude model, drawing class 2007"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_akt_01.jpg" alt="" class="alignnone size-full wp-image-268" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/akt_02.jpg" title="Original source: nude model, drawing class 2007"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_akt_02.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-270" /></a></td>
<td><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/akt_03.jpg" title="Original source: nude model, drawing class 2007"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_akt_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-271" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/heads_01.jpg" title="Original source drawing 1: Study by Raphael (Raffaello Sanzio) / Original source drawing 2: Study by Andrea del Sarto"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_heads_01.jpg" alt="" class="alignnone size-full wp-image-273" /></a></p>
<p>When I start a drawing session, I try to familiarize myself with pencil and paper. To get a sense of security I always do a warming up. I take a blank piece of paper and draw straight lines (as straight as possible) and circles (as round as possible). I fill the whole page and if I feel my arm or my body is still kinda stiff then I do yet another round (you should always draw with your whole body, so relax :).</p>
<p><a class="shutterset_restartdrawing" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/heads_02.jpg" title="The last two heads are copies of drawings that I found on the web. I can’t find the website again and I don’t know the artists name. So if somebody has seen the original, please send me the link so I can list it here and give the artist credit for the wonderful work." ><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_heads_02.jpg" alt="" class="alignnone size-full wp-image-274" /></a></p>
<p>The last two heads are copies of drawings that I found on the web. I can’t find the website again and I don’t know the artists name. So if somebody has seen the original, please send me the link so I can list it here and give the artist credit for the wonderful work.</p>
]]></content:encoded>
			<wfw:commentRss>http://www.selwy.com/2008/i-restart-drawing/feed/</wfw:commentRss>
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		<item>
		<title>Bodyparts: Thorax</title>
		<link>http://www.selwy.com/2008/bodyparts-thorax/</link>
		<comments>http://www.selwy.com/2008/bodyparts-thorax/#comments</comments>
		<pubDate>Sun, 13 Jan 2008 20:04:55 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[archive]]></category>

		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.selwy.com/wordpress/?p=298</guid>
		<description><![CDATA[<a href="http://www.selwy.com/wordpress/2008/bodyparts-thorax/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/header_bodyparts.jpg" alt="" class="alignnone size-full wp-image-367" /></a>

<a href="http://www.selwy.com/wordpress/2008/bodyparts-thorax/">When I was done with my anatomy studies, the next step was to transfer the knowledge into form. This sounds quite easy. When you know where the muscles and bones are, it should be no problem to sculpt something that looks correct. So I started sculpting and...</a>]]></description>
			<content:encoded><![CDATA[<p><a class="shutterset_thorax" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/brachius_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_brachius_01.jpg" alt="" class="alignnone size-full wp-image-299" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_thorax" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/antebrachius_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_antebrachius_04.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-300" /></a></td>
<td><a class="shutterset_thorax" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/abdomen_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_abdomen_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-305" /></a></td>
<td><a class="shutterset_thorax" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/abdomen_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_abdomen_01.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-302" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>When I was done with my anatomy studies, the next step was to transfer the knowledge into form. This sounds quite easy. When you know where the muscles and bones are, it should be no problem to sculpt something that looks correct. So I started sculpting and put in all the muscles, bony landmarks and everything I have learned. When I was finished, I stepped back, examined what I have build and was happy with the result – for a few seconds. Then I was really shocked. Although every anatomical part was on the right place, the model looked “death”. I moved on to the next sculpt, but same problem here. It was a stiff something that had similarity with a torso, an arm, a hand or a head but it had no life in it. It was a boring accumulation of body parts.</p>
<h2>Bodyparts: Pelvis</h2>
<p><a class="shutterset_pelvis" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/pelvis_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_pelvis_02.jpg" alt="" class="alignnone size-full wp-image-309" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_pelvis" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/oberschenkel_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_oberschenkel_01.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-310" /></a></td>
<td><a class="shutterset_pelvis" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/pelvis_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_pelvis_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-311" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>Knowing the name of muscles and bones, their origin and insertion, is something totally different then knowing how they expand in three dimensional spaces. I think you need both to solve the task of building a working figure. I’m still trying to bring these two worlds together. To reach perfection it would take more than one life (except you’re the next Michelangelo). If you are able to use your anatomical knowledge and the knowledge about shape together during the sculpting session and doing that kinda intuitive, then the door is open to express yourself through the sculpture (at least I think so, I’m still far away from that point).</p>
<h2>Bodyparts: Antebrachius</h2>
<p><a class="shutterset_antebrachius" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/antebrachius_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_antebrachius_02.jpg" alt="" class="alignnone size-full wp-image-312" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_antebrachius" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/antebrachius_horizontal.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_antebrachius_horizontal.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-314" /></a></td>
<td><a class="shutterset_antebrachius" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/antebrachius_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_antebrachius_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-315" /></a></td>
<td><a class="shutterset_antebrachius" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/brachius_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_brachius_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-316" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>I&#8217;ve deliberately left myself time for many speed-sculpting sessions. I jump from hands to feet, from thorax to face features and back to hands again. When I wasn’t able to sculpt a part decent, I went back to my drawing table and the anatomy books.</p>
<h2>Bodyparts: Cranium</h2>
<p><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/cranium_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_cranium_01.jpg" alt="" class="alignnone size-full wp-image-318" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/gesichtsmuskulatur.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_gesichtsmuskulatur.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-319" /></a></td>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/kopfform_06.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_kopfform_06.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-320" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>Sometimes a shape can be that complex that you need days to understand how it works. For example, the bones of the pelvis are twisted a few times and it’s everything else than obvious how they are connected. Now you’ll say that you never see the pelvis of a human figure because it lies deep under muscles. Let me tell you, that’s a false conclusion. You can’t model the outside if you don’t know a little bit of the inside, too. And it’s not true that you can’t see anything from the underlying structure.</p>
<p><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/auge_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_auge_04.jpg" alt="" class="alignnone size-full wp-image-322" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/auge_08.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_auge_08.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-323" /></a></td>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/auge_07.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_auge_07.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-324" /></a></td>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/auge_06.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_auge06.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-325" /></a></td>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/auge_05.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_auge_05.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-326" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/ohr_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_ohr_01.jpg" alt="" class="alignnone size-full wp-image-328" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/ohr_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_ohr_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-329" /></a></td>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/ohr_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_ohr_04.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-330" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>The only way to improve your skills is training. Do as many of these quick sculpting sessions as you can. The models don’t have to be perfect or ready to be published. Do it just for your one. If I browse through my speed-sculpting folders I can see that I became slightly better from one model to the other. But there&#8217;s still a lot to be done.</p>
<p><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/mund_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_mund_01.jpg" alt="" class="alignnone size-full wp-image-332" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/mund_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_mund_04.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-333" /></a></td>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/mund_03.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_mund_03.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-334" /></a></td>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/nase_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_nase_02.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-335" /></a></td>
<td><a class="shutterset_cranium" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/nase_04.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_nase_04.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-336" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
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</table>
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		<title>Michelangelo&#8217;s David</title>
		<link>http://www.selwy.com/2007/michelangelos-david/</link>
		<comments>http://www.selwy.com/2007/michelangelos-david/#comments</comments>
		<pubDate>Mon, 13 Aug 2007 15:47:19 +0000</pubDate>
		<dc:creator>Selwy</dc:creator>
		
		<category><![CDATA[archive]]></category>

		<category><![CDATA[modeling]]></category>

		<guid isPermaLink="false">http://www.selwy.com/wordpress/?p=188</guid>
		<description><![CDATA[<a href="http://www.selwy.com/wordpress/2007/michelangelos-david/"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/header_trad_sculpting.jpg" alt="" class="alignnone size-full wp-image-218" />
</a>

<a href="http://www.selwy.com/wordpress/2007/michelangelos-david/">The experience that you make during such a project is very enlightening. The oddest thing was that you have no CTRL-Z when something goes wrong. Maybe that sounds obvious but you can’t imagine how often I pressed this key combination in my head and nothing happened...</a>]]></description>
			<content:encoded><![CDATA[<p><a class="shutterset_david" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/david_comp.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_david_comp.jpg" alt="" class="alignnone size-full wp-image-189" /></a></p>
<p>A few years ago I held one of <a href="http://www.thegnomonworkshop.com/dvds/groups/instructors/2d/brown_g.html">John Brown’s Gnomon workshop DVD’s</a> in my hands. I was amazed by the quality of his work and the technique he used to define basic shapes and work out details. Back then I was totally in environment modeling and not so into characters. As I started to focus my interest on the human figure, I thought it would be the ideal time to unpack the DVD again. No sooner said than done, I found myself down in our cellar with a bunch of clay. It wasn’t easy to collect the tools Mr. Brown use in his lessons. Sometimes I had to improvise.</p>
<p><a class="shutterset_david" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/david_breakdown_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_david_breakdown_01.jpg" alt="" /></a></p>
<p>The sculpting task was an amazing experience, although the result wasn’t that great. Somewhere down the road I noticed that I was using the wrong clay (wrong clay doesn’t exist, it was just not the one John Brown used in his tutorial). The clay I used was way too hard. It worked very well on small parts of the sculpture like the fingers, but it harden out too fast when I was working on large masses. So if you&#8217;re going to buy clay and if you don&#8217;t want to build total crazy stuff, make sure you buy the normal one (usually it goes somehow from soft over normal to hard).</p>
<p><a class="shutterset_david" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/david_breakdown_02.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_david_breakdown_02.jpg" alt="" class="alignnone size-full wp-image-194" /></a></p>
<p>It was difficult to transfer my basic anatomy knowledge into form. You think you know how things work until you sit in front of your model and everything looks wrong. I did some sketches before I began sculpting the truncus of Michelangelo’s David. I tried to sculpt from the inside to the outside. At first I defined the position of the two main parts, thorax and pelvis. Then I filled the space between with bowels to get the underlayment for the muscles which connect the two masses. After that I worked on the pectoral girdle, brachius, antebrachius and hands. At the end I did the legs.</p>
<h2>The Giving</h2>
<p><a class="shutterset_giving" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/the_giving_comp.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_the_giving_comp.jpg" alt="" class="alignnone size-full wp-image-196" /></a></p>
<table class="thumbnails">
<tr>
<td><a class="shutterset_giving" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/giving_back.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_giving_back.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-198" /></a></td>
<td><a class="shutterset_giving" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/giving_front.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_giving_front.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-200" /></a></td>
<td><a class="shutterset_giving" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/giving_top.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_giving_top.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-201" /></a></td>
<td><a class="shutterset_giving" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/giving_structure.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_giving_strukture.jpg" alt="" width="100" height="100" class="alignnone size-full wp-image-202" /></a></td>
<td>&nbsp;</td>
<td>&nbsp;</td>
</tr>
</table>
<p>The experience that you make during such a project is very enlightening. The oddest thing was that you have no CTRL-Z when something goes wrong. Maybe that sounds obvious but you can’t imagine how often I pressed this key combination in my head and nothing happened. It always takes a split second to realize that you don’t sit in front of a computer and you have to correct any mistake by your one. But you get used to this “limitation” and start working with much more precision. I noticed that when I was working on my computer again. You work faster without pressing CRTL-Z every five seconds.</p>
<p><a class="shutterset_giving" href="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/giving_breakdown_01.jpg"><img src="http://www.selwy.com/wordpress/wp-content/uploads/2008/09/t_giving_breakdown_01.jpg" alt="" class="alignnone size-full wp-image-204" /></a></p>
<p>At the end of the day you appreciate all the benefits that modeling software brings with it. Nevertheless I recommend trying traditional sculpting to everyone who would like to enhance his/her modeling skills.</p>
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